The same happens when the game is auto-saving too. Whenever you enter a new area, the game will lock up for a second or 2. The game does have a little issue with freezing. Some of the shadows in the game looks a little blocky but it’s only when you go looking for these issues do they stand out. The visual effects are very impressive at times. It has a modern day scientific feel mixed with a touch of science fiction. ![]() The art style, drawing from NASA documentation and common, real world theories on where Astronaut tech will be in 30 years, is fantastic. Visually, Deliver Us The Moon is almost entirely impressive. It’s clunky and the most awkward moment of the entire game. There’s one solitary section of Deliver Us The Moon gameplay that I disliked – a short maze of electrified obstacles that you must navigate, in zero gravity, in a first person perspective. You can take control of the drone with a click of a button and it’ll float back to your side with another tap. Following you around like a lost puppy, this floating ball of helpfulness can head through pipes to circumvent locked doors, get a better vantage point on your position and activate some switches. You also get yourself a companion – an ASE drone. This is a very cool tool but it gets a little underutilised in the latter quarter of the game. It can be used to cut through highlighted objects in the environment like the welding around emergency air locks. Unlike Isaac Clarke, you’re not using this to shoot aliens. Shortly after your trip to space, you find a plasma cutter. Thankfully you have a few tools at your disposal to help. Almost all of the head scratchers in this game need you to examine your environment to find the way forward, from finding door codes scrawled on a wall or finding weakened walls and destroying them with movable objects. That’s present in the puzzle solving too. Aside from a few sections when you’re avoiding patrolling droids that will shock you if they spot you, it’s a you against the environment type game. It’s exhilarating.ĭeliver Us The Moon might be stressful at times but it’s a non-violent title. A part of the game looks and plays like it could have been lifted out of the film Gravity or the game Adr1ft, spinning through space surrounded by debris, your oxygen running out, your suit beeping ar you as the clock ticks down. In this time, you need to find sources of oxygen in the form of yellow canisters or refill stations (or complete whatever puzzle you’re faced with before you run out of air). It’s during these moments when a countdown clock appears on the back of your suit – sometimes showing 3 minutes, sometimes a handful of seconds. Your space suit can only contain a limited amount of oxygen and parts of this game set outside of an atmosphere. At the start of the game, there’s not a lot tying these audio logs together and you have to bear with it as it stumbles through some early exposition but eventually, it all pays off in a wonderful way.īetween those moments of narrative, Deliver Us The Moon can be nail biting. It takes a little time for this narrative to start to make sense. ![]() It’s a tale of desperation, of split allegiances, of a conspiracy and, unexpectedly, of love. Told through audio logs and collectable echoes from the past that are hard to miss, you uncover what happened during the days of the black out. There’s another narrative that develops on your journey. The mission to the Moon to save the Earth might be the top billed story in Deliver Us The Moon but it’s not the most powerful one. While a lot of games tend to design around their limitations, Deliver Us The Moon has been developed around what it wants to portray in a way that’s best to portray it. It’s quite a masterful creation from indie developers KeokeN. It can be tense and nail biting one moment and calm and serene the next. There’s third person platforming, QTE moments, a few driving sections, puzzles of both long and short form and stealth sections, of a sort. It flits between third and first person control when in gravity and when without it. In fact, it’s hard to pin Deliver Us The Moon down to a single genre. In reality, it’s nothing like EA’s horror title. When we first heard of this game at FingerGuns HQ, we all mentioned how visually similar it was to Dead Space.
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